Augments are out for the Final Addon
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Augments are out for the Final Addon
Looks like at least for THF you can augment them to be comparable to Homam Legs AWESOME ^^

Hexxen- Posts: 61
Join date: 2009-04-14
Age: 23
Location: Japan
Re: Augments are out for the Final Addon
Oh grrr.....I can't look at it from work lol.
_________________
~*~People never see the other side of darkness,
There's no fear, the faces of those who hurt you cannot even be seen.
But you will never forget the one you meet in the dark...~*~

Twiggy- Posts: 26
Join date: 2009-03-04
Age: 26
Location: Colorado
Re: Augments are out for the Final Addon
HP+25, ENM +4
MP-25, ENM -4
Accuracy +7
Attack +7
Racc +7
Ratt +7
Eva +7
MAB +4
Macc+4
Haste +3%
Double Attack +2%
Critical Hit Damage +3%
Skillchain damage +5%
Conserve TP +5
Physical Damage Taken -4%
Magical Critical Hit Damage +10%
Magic Burst Damage +10%
Kick Attacks +5
Cure Potency +5%
Sic and Ready Ability Delay -5
Song Recast -3
Barrage +1
Elemental Siphon +20
Phantom Roll ability delay -5
Repair Potency +10%
Waltz TP Cost -5
Pet: Acc & Att +7
Pet: Racc & Ratt +7
Pet: Store TP+8, Subtle Blow +8
Pet: Macc +7
Movement Speed + 8%
MP-25, ENM -4
Accuracy +7
Attack +7
Racc +7
Ratt +7
Eva +7
MAB +4
Macc+4
Haste +3%
Double Attack +2%
Critical Hit Damage +3%
Skillchain damage +5%
Conserve TP +5
Physical Damage Taken -4%
Magical Critical Hit Damage +10%
Magic Burst Damage +10%
Kick Attacks +5
Cure Potency +5%
Sic and Ready Ability Delay -5
Song Recast -3
Barrage +1
Elemental Siphon +20
Phantom Roll ability delay -5
Repair Potency +10%
Waltz TP Cost -5
Pet: Acc & Att +7
Pet: Racc & Ratt +7
Pet: Store TP+8, Subtle Blow +8
Pet: Macc +7
Movement Speed + 8%
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Daleven - Bonecraft 100+3
WHM75, BLM75, COR75, /BST75, Octave DRK72
Relic progress: Dynamis Maul:O Shells:~5050/6200 Attestation:O
Mystic progress:

Daleven- Admin
- Posts: 891
Join date: 2008-08-21
Age: 25
Location: Sudbury, ON

Re: Augments are out for the Final Addon
Movement speed+8% is tempting.. Would be even more so if it were 12%.. But don't think I'll go that route. I'm curious as to how "Conserve TP" works.. Retain some % of TP after WSing.. But at 5%, I doubt it's worth taking in any case. More cure potency is nice to see, though of course I won't be going that route.
MAB+4 Macc+4/MB+10%/Mcrit dmg+10% INT+2 BLM pants seem alright, little damage increase from mahatma. The Mcrit dmg+10% might make some magic crit equipment worth using. MB+10% great for epeen shots, but SC/MB isn't used enough to make this if you have other uses for it imo.
Tanks can get a nice hp+25 enmity+4 physical dmg-4% or haste+3%.
Non-haidate melee jobs can get a nice TP piece with haste+3% acc+7, better than homam (though homam still better for casting (utsusemi) due to the fast cast. Decent WS options for some jobs too between 7acc for multi-hits, 7atk, +3% crit dmg for THF's maybe?
Personally debating between 3% haste, 7acc for WHM TP (+7acc but -1% haste from blessed+1 ><), or Acc+7 Atk+7 for Hexa, and high eva mobs TP. I dunno.. Current Hexa legs (Prince's Slops) have 4acc, 3mnd.
MAB+4 Macc+4/MB+10%/Mcrit dmg+10% INT+2 BLM pants seem alright, little damage increase from mahatma. The Mcrit dmg+10% might make some magic crit equipment worth using. MB+10% great for epeen shots, but SC/MB isn't used enough to make this if you have other uses for it imo.
Tanks can get a nice hp+25 enmity+4 physical dmg-4% or haste+3%.
Non-haidate melee jobs can get a nice TP piece with haste+3% acc+7, better than homam (though homam still better for casting (utsusemi) due to the fast cast. Decent WS options for some jobs too between 7acc for multi-hits, 7atk, +3% crit dmg for THF's maybe?
Personally debating between 3% haste, 7acc for WHM TP (+7acc but -1% haste from blessed+1 ><), or Acc+7 Atk+7 for Hexa, and high eva mobs TP. I dunno.. Current Hexa legs (Prince's Slops) have 4acc, 3mnd.
_________________
Daleven - Bonecraft 100+3
WHM75, BLM75, COR75, /BST75, Octave DRK72
Relic progress: Dynamis Maul:O Shells:~5050/6200 Attestation:O
Mystic progress:

Daleven- Admin
- Posts: 891
Join date: 2008-08-21
Age: 25
Location: Sudbury, ON

Re: Augments are out for the Final Addon
barrage +1 hmm, another piece to give you 7 shot barrage? wow 2k barrages can i have it....
OR
7acc Crit hit dmg for thf.... Add on to the Xknife dmg!!! could be hot
OR
7acc Crit hit dmg for thf.... Add on to the Xknife dmg!!! could be hot
_________________

Maat cap 9/15 THF RNG WAR MNK BLU BLM DRK NIN RDM SAM BRD PLD
100+3 Alchemy

Gcat- Posts: 791
Join date: 2008-08-23
Age: 24
Location: Canton. OH

Re: Augments are out for the Final Addon
I'd rather use a rusty subligar than be seen TPing in those.
SAM and BRD can get movement+ now though.
SAM and BRD can get movement+ now though.
Klonen- Posts: 739
Join date: 2008-10-10
Age: 22
Location: Northern VA
Re: Augments are out for the Final Addon
Movement+ would be nice for BRD pulling. I don't see any practical use for SAM other than the convenience of running faster. Unless you want to SAM/RNG solo something via Meditate+Sidewinder kiting? lol
_________________
Daleven - Bonecraft 100+3
WHM75, BLM75, COR75, /BST75, Octave DRK72
Relic progress: Dynamis Maul:O Shells:~5050/6200 Attestation:O
Mystic progress:

Daleven- Admin
- Posts: 891
Join date: 2008-08-21
Age: 25
Location: Sudbury, ON

Re: Augments are out for the Final Addon
+8% movement isn't enough to really do much, is it?
I could see myself getting the blm mage pants....
EDIT: thx dale for posting ^^
I could see myself getting the blm mage pants....
EDIT: thx dale for posting ^^
_________________
~*~People never see the other side of darkness,
There's no fear, the faces of those who hurt you cannot even be seen.
But you will never forget the one you meet in the dark...~*~

Twiggy- Posts: 26
Join date: 2009-03-04
Age: 26
Location: Colorado
Re: Augments are out for the Final Addon
If I didn't have gaiters I'd go for movement speed+8 and phys damage down.
Not sure what I'll pick yet. Would do nuking pants if I wasn't close to morrigan's legs (and the full set).
Not sure what I'll pick yet. Would do nuking pants if I wasn't close to morrigan's legs (and the full set).
Klonen- Posts: 739
Join date: 2008-10-10
Age: 22
Location: Northern VA
Re: Augments are out for the Final Addon
Klonen wrote:Would do nuking pants if I wasn't close to morrigan's legs (and the full set).
Not like you can't redo once you get morri
Slightly speedy pants for blm? Would you still be able to just aggro everything and out run them?
_________________
~*~People never see the other side of darkness,
There's no fear, the faces of those who hurt you cannot even be seen.
But you will never forget the one you meet in the dark...~*~

Twiggy- Posts: 26
Join date: 2009-03-04
Age: 26
Location: Colorado
Re: Augments are out for the Final Addon
Yeah easily.
Klonen- Posts: 739
Join date: 2008-10-10
Age: 22
Location: Northern VA
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