Looks like at least for THF you can augment them to be comparable to Homam Legs AWESOME ^^
5 posters
Augments are out for the Final Addon
Hexxen- Posts : 120
Join date : 2009-04-14
Age : 37
Location : Japan
- Post n°1
Augments are out for the Final Addon
Twiggy- Posts : 81
Join date : 2009-03-03
Age : 40
Location : Colorado
Oh grrr.....I can't look at it from work lol.
Daleven- Admin
- Posts : 1029
Join date : 2008-08-21
Age : 39
Location : Sudbury, ON
HP+25, ENM +4
MP-25, ENM -4
Accuracy +7
Attack +7
Racc +7
Ratt +7
Eva +7
MAB +4
Macc+4
Haste +3%
Double Attack +2%
Critical Hit Damage +3%
Skillchain damage +5%
Conserve TP +5
Physical Damage Taken -4%
Magical Critical Hit Damage +10%
Magic Burst Damage +10%
Kick Attacks +5
Cure Potency +5%
Sic and Ready Ability Delay -5
Song Recast -3
Barrage +1
Elemental Siphon +20
Phantom Roll ability delay -5
Repair Potency +10%
Waltz TP Cost -5
Pet: Acc & Att +7
Pet: Racc & Ratt +7
Pet: Store TP+8, Subtle Blow +8
Pet: Macc +7
Movement Speed + 8%
MP-25, ENM -4
Accuracy +7
Attack +7
Racc +7
Ratt +7
Eva +7
MAB +4
Macc+4
Haste +3%
Double Attack +2%
Critical Hit Damage +3%
Skillchain damage +5%
Conserve TP +5
Physical Damage Taken -4%
Magical Critical Hit Damage +10%
Magic Burst Damage +10%
Kick Attacks +5
Cure Potency +5%
Sic and Ready Ability Delay -5
Song Recast -3
Barrage +1
Elemental Siphon +20
Phantom Roll ability delay -5
Repair Potency +10%
Waltz TP Cost -5
Pet: Acc & Att +7
Pet: Racc & Ratt +7
Pet: Store TP+8, Subtle Blow +8
Pet: Macc +7
Movement Speed + 8%
Daleven- Admin
- Posts : 1029
Join date : 2008-08-21
Age : 39
Location : Sudbury, ON
Movement speed+8% is tempting.. Would be even more so if it were 12%.. But don't think I'll go that route. I'm curious as to how "Conserve TP" works.. Retain some % of TP after WSing.. But at 5%, I doubt it's worth taking in any case. More cure potency is nice to see, though of course I won't be going that route.
MAB+4 Macc+4/MB+10%/Mcrit dmg+10% INT+2 BLM pants seem alright, little damage increase from mahatma. The Mcrit dmg+10% might make some magic crit equipment worth using. MB+10% great for epeen shots, but SC/MB isn't used enough to make this if you have other uses for it imo.
Tanks can get a nice hp+25 enmity+4 physical dmg-4% or haste+3%.
Non-haidate melee jobs can get a nice TP piece with haste+3% acc+7, better than homam (though homam still better for casting (utsusemi) due to the fast cast. Decent WS options for some jobs too between 7acc for multi-hits, 7atk, +3% crit dmg for THF's maybe?
Personally debating between 3% haste, 7acc for WHM TP (+7acc but -1% haste from blessed+1 ><), or Acc+7 Atk+7 for Hexa, and high eva mobs TP. I dunno.. Current Hexa legs (Prince's Slops) have 4acc, 3mnd.
MAB+4 Macc+4/MB+10%/Mcrit dmg+10% INT+2 BLM pants seem alright, little damage increase from mahatma. The Mcrit dmg+10% might make some magic crit equipment worth using. MB+10% great for epeen shots, but SC/MB isn't used enough to make this if you have other uses for it imo.
Tanks can get a nice hp+25 enmity+4 physical dmg-4% or haste+3%.
Non-haidate melee jobs can get a nice TP piece with haste+3% acc+7, better than homam (though homam still better for casting (utsusemi) due to the fast cast. Decent WS options for some jobs too between 7acc for multi-hits, 7atk, +3% crit dmg for THF's maybe?
Personally debating between 3% haste, 7acc for WHM TP (+7acc but -1% haste from blessed+1 ><), or Acc+7 Atk+7 for Hexa, and high eva mobs TP. I dunno.. Current Hexa legs (Prince's Slops) have 4acc, 3mnd.
Gcat- Posts : 894
Join date : 2008-08-23
Age : 38
Location : Canton. OH
barrage +1 hmm, another piece to give you 7 shot barrage? wow 2k barrages can i have it....
OR
7acc Crit hit dmg for thf.... Add on to the Xknife dmg!!! could be hot
OR
7acc Crit hit dmg for thf.... Add on to the Xknife dmg!!! could be hot
Klonen- Posts : 991
Join date : 2008-10-09
I'd rather use a rusty subligar than be seen TPing in those.
SAM and BRD can get movement+ now though.
SAM and BRD can get movement+ now though.
Daleven- Admin
- Posts : 1029
Join date : 2008-08-21
Age : 39
Location : Sudbury, ON
Movement+ would be nice for BRD pulling. I don't see any practical use for SAM other than the convenience of running faster. Unless you want to SAM/RNG solo something via Meditate+Sidewinder kiting? lol
Twiggy- Posts : 81
Join date : 2009-03-03
Age : 40
Location : Colorado
+8% movement isn't enough to really do much, is it?
I could see myself getting the blm mage pants....
EDIT: thx dale for posting ^^
I could see myself getting the blm mage pants....
EDIT: thx dale for posting ^^
Klonen- Posts : 991
Join date : 2008-10-09
If I didn't have gaiters I'd go for movement speed+8 and phys damage down.
Not sure what I'll pick yet. Would do nuking pants if I wasn't close to morrigan's legs (and the full set).
Not sure what I'll pick yet. Would do nuking pants if I wasn't close to morrigan's legs (and the full set).
Twiggy- Posts : 81
Join date : 2009-03-03
Age : 40
Location : Colorado
- Post n°10
Re: Augments are out for the Final Addon
Klonen wrote:Would do nuking pants if I wasn't close to morrigan's legs (and the full set).
Not like you can't redo once you get morri
Slightly speedy pants for blm? Would you still be able to just aggro everything and out run them?
Klonen- Posts : 991
Join date : 2008-10-09
- Post n°11
Re: Augments are out for the Final Addon
Yeah easily.
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